I’m really looking forward to reading the sims 4 legacy challenge! Only one aspect of game play has really irked me. I hate having to choose from a jumble of ugly partners wandering around the neighbourhood. Is there any possibility that the player could design legacy partners (with the following rules to reduce any game-play advantage)?
– CAS made partners must have randomised traits and aspiration (all other aspect are open to player design)
– CAS made partners must be made with an eligible sim in mind (one without a partner currently living in the legacy house)
– once the CAS partner is made, the corresponding eligible sim may ONLY move in that CAS partner (or, if they prefer, no partner)
– If a legacy sim becomes eligible a second time (having moved out a previous CAS partner) then a second CAS partner may be made for them (the first CAS partner may never return AND the second CAS partner cannot be made until the first has been kicked out)
– CAS made partners may not be merged with the legacy family, they must be asked to move in by their legacy sim partner
– the CAS made partner cannot be killed by the player, though if they die somehow, then they must be replaced with a new CAS partner
The only advantages i can still think of are that you will be able to control the partner’s age, and you will know their traits and wealth prior to move in (though this is arguably countered by the fact they will be poor, and that their corresponding legacy member will have to put up with their traits regardless of how incompatible they are)
The disadvantages will be that a sim with an incompatible CAS will have to work really hard to get them to move in (or put up with having no live-in partner), the CAS partners will always be poor, and there will be no escaping a disadvantageous trait configuration. Also, if there is a story-progression like mechanic, a legacy sim may have to split up their CAS partner’s random marriage and/or separate them from their children in order to move them in!
This rule could still be played with some sims moving in townie partners and some moving in CAS partners, so long as once the player chooses to bestow a legacy sim with a CAS partner, that CAS partner is the legacy sim’s only move-in option (until they have moved in and moved out again)
This sounds great. 🙂 I’m getting the game at midnight Monday night / Tuesday morning, but either Tuesday or Wednesday morning, I’ll need to go and watch for my grandma’s medications to come. (I do that for her once a month.) Being able to tune in and see what you’re up to will keep me sane while I’m missing time with the newly released game. 🙂
I look forward to seeing what the full rules for the Legacy Challenge will be, and at trying my hand at it this go around. Will I make it through ten generations? Only time will tell. :p
Have a great evening. 🙂
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The heart races and breathing quickens as I get ready to pre-load The Sims 4 today.
But first must concentrate on work. LOL
Are you going to be writing out the schedule as well or just posting on Twitter before you start streaming?
I’m really looking forward to reading the sims 4 legacy challenge! Only one aspect of game play has really irked me. I hate having to choose from a jumble of ugly partners wandering around the neighbourhood. Is there any possibility that the player could design legacy partners (with the following rules to reduce any game-play advantage)?
– CAS made partners must have randomised traits and aspiration (all other aspect are open to player design)
– CAS made partners must be made with an eligible sim in mind (one without a partner currently living in the legacy house)
– once the CAS partner is made, the corresponding eligible sim may ONLY move in that CAS partner (or, if they prefer, no partner)
– If a legacy sim becomes eligible a second time (having moved out a previous CAS partner) then a second CAS partner may be made for them (the first CAS partner may never return AND the second CAS partner cannot be made until the first has been kicked out)
– CAS made partners may not be merged with the legacy family, they must be asked to move in by their legacy sim partner
– the CAS made partner cannot be killed by the player, though if they die somehow, then they must be replaced with a new CAS partner
The only advantages i can still think of are that you will be able to control the partner’s age, and you will know their traits and wealth prior to move in (though this is arguably countered by the fact they will be poor, and that their corresponding legacy member will have to put up with their traits regardless of how incompatible they are)
The disadvantages will be that a sim with an incompatible CAS will have to work really hard to get them to move in (or put up with having no live-in partner), the CAS partners will always be poor, and there will be no escaping a disadvantageous trait configuration. Also, if there is a story-progression like mechanic, a legacy sim may have to split up their CAS partner’s random marriage and/or separate them from their children in order to move them in!
This rule could still be played with some sims moving in townie partners and some moving in CAS partners, so long as once the player chooses to bestow a legacy sim with a CAS partner, that CAS partner is the legacy sim’s only move-in option (until they have moved in and moved out again)
This sounds great. 🙂 I’m getting the game at midnight Monday night / Tuesday morning, but either Tuesday or Wednesday morning, I’ll need to go and watch for my grandma’s medications to come. (I do that for her once a month.) Being able to tune in and see what you’re up to will keep me sane while I’m missing time with the newly released game. 🙂
I look forward to seeing what the full rules for the Legacy Challenge will be, and at trying my hand at it this go around. Will I make it through ten generations? Only time will tell. :p
Have a great evening. 🙂