Having unearthed some more information about how the family management tool works, detailed in this video. I made a small change to the rules that won’t negatively impact anyone’s Legacy Challenge. However, a more drastic change possibility has presented itself, but I’d like to see what everyone thinks before I make any bigger rule changes.
What do you think of the following *potential* rule change:
“The family may move/marry in any number of townie Sims. You may not move/marry in any sim who is the last member of their household, (Thus all incoming Sims will bring $0 to the family). You may merge single sims into common “not present in world” households in order to make desired townies eligible for marriage under the new rule.”
The practical upshot of this rule change is that clawing your way out of poverty is now a lot more difficult since the ONLY money you’ll be getting will be funds earned by your Sims directly. The whole reason for restricting the number of Sims who join the house was to prevent people from abusing the free $20,000 windfall. Without that cash influx, allowing additional Sims into the house is less game-breaking from a challenge balance standpoint and will give you more flexibility in terms of marriage, divorce, cadet branches and the like.
Also note that the “Wealth” points category would be balanced based on the final state of the rule. If spouses continue to bring in $20k, the household wealth goals would be higher than they would if spouses brought in $0. Also keep in mind that bills are calculated on your household worth. If you invest that $20,000 windfall into the house, it will spike your bills much higher than if you slowly grew your house based on your family’s natural income.
If I were to make this rule change, any existing Legacy Challenge families would be ‘grandfathered’ in, meaning you would not have to restart your family just because they brought in cash-carrying spouses in the past.
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I am not sure what the solution is, I did feel the 20k was too much to bring in at once but making money in the sims 4 is so hard that I feel like if there was no money brought in by spouses would make the beginning of a legacy challenge would be brutally hard particularly for beginners. Although maybe its just my experience from the game so far and admittedly I haven’t gotten to play much to really figure stuff out.
I would propose one more rule change in association with this in order to soften the blow slightly. Instead of buying the suit of armor and sticking it inventory, use sims.modify_funds to reduce the funds. This would keep the initial bills down and allow them to grow in accordance with the true lot value.
Even without this though, I would be okay with the change.
Why can’t widow or widower remarried?
This is a bug that will hopefully be fixed in a future patch.
I agree with Amanda. 20K seems excessive, but 0 seems it will make it way to hard. It’s so difficult to make any money in Sims 4 that 0 money brought in will make it likely that you won’t be able to start your family until late adult years when you finally have a shack to keep baby safe in. Maybe allow the 1st gen to marry in 10K and other gens can’t marry in money at all.
The $20k goes very quickly with your Founder’s marriage, especially if you have kids that need beds right away, but I can see how it would make it too easy for the next generation to marry. I still chose the first option where we can only marry $0 Sims. Maybe we can get one or two “kaching” cheats per marriage and only at the time of marriage? $20k is too much, but $0 might be too difficult. I think you should at least be able to manage to get a one bedroom house (two rooms) after a marriage. I was able to do that with most of my Sims3 first generation marriages.
I agree with the change in allowing any townie sims into the household. It allows for searching for a spouse more easily. I can court any sim, and all I have to do is make sure they live with someone else before I have them move in…..however the ‘move in any number of townies’ may make for many people moving in tons of townies at first to get an over-abundance of income through jobs. I believe the number should thus still be constrained by the spouse rule, which I am not sure with your wordings were still the intention, or if that were to be changed to infinite.
I like the potential rule very much – basically – because I can already see people splitting up townie households in order to get the 20K. Truth is, I don’t like the fact that we can manage the townies at all, mainly because I enjoy the surprise. Playing a game, also a challenge, should imho have some chance factor. So you might get lucky/rich with your spouses or not.
The 20K will have the biggest impact on the first generation, I suppose. But from my own experience with my test family I can say that it’s really not that hard without the initial cash influx. It just took a little longer to get a house, and they were almost adults when generation 2 arrived. Now both kids are teens and they have a nice big house as well as more than 20K in household funds. This being my first ever sims 4 family, I guess it will become easier with some experience. However, we don’t yet have seasons or anything else that would prevent sims from being able to live an outdoor life for some time!
I’d suggest to not allow any townie management at all, but that might be too harsh, especially if for some reason the random spawning doesn’t work (yes, I don’t trust EA with this!). I’m afraid that the townies will be old and the town empty without us helping it in some way …
My second generation heir is now engaged to a guy that her sister met as a townie child so I think it is going to be possible.
By the end beginning of my second generation my world was filled with only elder sims. I just pulled a lot of families from the gallery as “not in the world” sims to my game. Especially teenagers because the only teen floating around my world was Cassandra Goth. There definitely needs some kind of allowance for household management/ world management.
If the townie generator is not working as it should, absolutely pull random sims from the gallery to keep the sim pool healthy. As long as you don’t know their traits and don’t play them, you should be good. Make sure to let EA know of your experience so they can hopefully tune the townie generator.
The townie generator is definitely not working right. My town is also filled with elders. Seriously, 90% of the population is elders, which is going to be a problem when my third generation heir ages up into a young adult. I think I may also drag in some families randomly chosen from the gallery to increase the pool of potential spouses.
I favoure the potential rule but I agree with Ana Kinatka. It should be a bit of a chance to get rich or poor. Manipulating with townies takes away the surprice and randomness and sholudn’t be an option unless no new townies spawn. Money is only a pain in the butt the first two or three Sim weeks depending on what careere you choose. I consider those first sim weeks the most fun part of the challange.
I didn’t check wether my first spouse was gonna bring in some money or not and ended up with 0$. It worked out just fine and those two sims really found each other on the spot. It would have been a crime to breake them up.
I can’t see myself move in any townie but spouses, after all you can only have eight sims living on your lot at any given time. But I can see the potential for great story telling with that addision.
(Sorry about my english)
I agree that 20k is a bit too much in this game… especially since many of the need fulfilling items can be accessed in town without much effort. I’ve been trying to add random elements to my legacy just cause I find the gameplay more fun when I force things out of my control (random traits on the founder, dice roll heir selection, spouse selection as first unmarried sim the founder/heir interacts with). I think I’m going to try to do the same with the spouse money situation… Since I just got the 20k windfall from the new spouse, I’m gonna to dice roll a number between 0 and 10, then modify funds somewhere between that. It seems a simpler way overall cause it doesn’t artificially limit the pool of sims to marry (or make you have to micromanage them), but still prevents the 20k boost.
I would make the rule that you may only move a ‘single household’ sim into your house one time during the legacy. This way, you are only getting that extra 20,000 once. The limit of sims allowed should be unlimited, as long as the rest are bringing in $0. This makes those of us ‘grandfathered in’ able to score things a bit easier. It also makes things more challenging.
I really don’t find the imposed change as much of an issue. I started my legacy several days ago and my 3 gen heir is a teenager. Both my founder’s husband and the 2nd gen heir’s spouses didn’t bring in any money. They were both “not currently in world” but had a family member left in their house hold. My family has made most of their money by selling collectibles. Some of the collectibles sell for a very high amount and are fairly easy to come by. Yes it is defiantly a challenge to get and save money but its not impossible.
My founder and husband didn’t actually have jobs. They soley collected, gardened, and fished up enough funds to create a nice 2 story 2 bed 3 bath home with some expensive skill toys all over the yard.
Sometimes you get more then 20k too. I think it was meant to be random by the game. The guy I choose to marry my founder brought 117 thousand some odd to the household which is obviously a lot. It allowed me to build a decent two bedroom home for them.
I think it would be nice to, at the very least, have an optional cap on the amount you can get. Is there a cheat to subtract funds?
If he brought in more than 20k then you married the last member of an established family. It should never be over 20k, and it is not random unlike other incarnations. There is a a cheat akin to the family funds cheat to lower your amount (which you should do)
She was a home wrecker. I didn’t realize te sim was married till after the fact but I assumed that if I left his ex-wife at their house and just took him that she’d keep all the money but it wasn’t the case. I’m wondering now if it was a glitch? Either way I’ll google that cheat so I can sell all that expansive random stuff I stuck in my inventory to get the money down again haha.
Since we are talking about money I have another issue. The stairs are way off on their cost. Stairs that are supposed to be 68 run over 1000 dollars, over 2000 if you make them double stairs. Any suggestions on how to handle this bug till they get it fixed?
I don’t think that’s a glitch. the price you see is “per step” of the stairs, so thee price depends of the hight of it. You saw the same thing in Sims 3…
Honestly, I don’t keep score, so I recognize that my opinion on the matter may be less significant than someone tracking points.
However, I agree that part of the fun is the randomness with the amounts-it seems like some people get 20k, others get 0. Maybe instead of actually making it part of the official rules, there can be bonus points allotted for each spouse married who came into the household with a certain cap amount.
I’m just starting my legacy and exploring what’s possible, but I’m thinking, unless I’m reading something wrong, that manipulating the world to create/generate “appropriate” sims seems to be against the nature of the Legacy challenge.
I feel like it could be an optional situation. The current rules ‘one move in per gen, can bring in no more than $20k’ as the ‘standard’ setting. And then the proposed change of ‘as many move-ins as desired, no move in may bring in any money’ as ‘hard mode’.
Just my two cents: I don’t like the idea of townie management at all – that would take away from the challenge, but I also think that the 20k influx in early generations can provide a huge advantage. Still, totally restricting players from choosing 20k spouses is a bit harsh as well. I’d try to control it via scoring:
– When calculating wealth score, final wealth should be corrected by the “not present in world” spouses, weighted by generation. E.g. the player should subtract the following amount of money for “not present in world” every spouse:
— 4 times the money the first generation spouse brings
— 3 times the money the second generation spouse brings
— 2 times the money the third generation spouse brings
— the amount of money the spouse brings for all other generations
If the resulting wealth is negative, player gets -1 points for every 10k.
The exact numbers should be worked out, but this way Wealth could be a scoring category, which could affect the score both positively and negatively. The downside of this is that this rule would still restrict the players from choosing particular spouses – if we rule out household management. But that could be solved if there was an easy way to burn money quickly. In that case, even if a “not present in world” spouse moves in, the money can just be burned and from a scoring perspective, the spouse can be considered as someone who brought zero money. I’m just not sure how to do this. Should the sims buy Knight statues for every spouse?
The challenge is already hard. Even with the $19k my spouse brought in, I dumped it all into a meager starter home. I average a little over $1000 which is wiped out with my $1500 bills. Expanding has been difficult. I think only being able to have a $0 spouse will be too difficult.
I propose leaving it alone. I’m ambivalent about the 20K windfall but don’t want the search for a spouse to be any more complicated than it is already.
I think that you should only be able to move the first townie in for purpose of spouse only.I think that we consider that when the first townie moves in only half of their money goes into the fund. You can now use sims.modify_funds to reduce the funds. this way there is not a tendency to add townies just for the income.
Any other townies that you have move in will be 0 money when they move in.
Only one townie can contribute half of their money. the rest 0
I started my first sims 4 legacy yesterday and since I couldn’t find any sim I liked of the ‘not present in world’ list I decided to make Zoe Patel my first wife-to-be. All sims in the ‘not present in world’ list owned 20.000 and Zoe Patels household had only 13.990, so I decided this would be fine and now she moved in and bring nothing to the household fund! It was a bit of a shock at first, but now i kinda like it! It was waaaay too easy to just marry someone (or move someone in) and cash..
This way the first generation is staying kinda poor, but hey that should make the next generations appreciate their legacy more, because there’s a lot of work in it!
I’m glad you’re having fun with the harder option! Many players think they *need* the windfall but realize they can survive without it. The only reason I barred CAS and gallery sims was so you couldn’t hand-craft a spouse with exactly the traits you want. But that said, many players play with variations on the rules. Whatever makes it fun for you!
Is there a way to add the rule in as an optional category? Like, I personally play the legacy challenge fairly casually already, but this rule appeals to me as I do find the 20k just way too easy. I don’t want a mansion by the time the 2nd generation is born. Just doesn’t seem right to me.
I like the rule, I want the rule, I’m already playing with the rule, but for other people, why not make it an optional thing?
Namely because I think it improves the challenge as a whole. If someone makes it 3 generations and then gives it up because it has become boring and too easy, then that is a flaw in the challenge. I think for both casual and more hardcore players alike, the added challenge will do more good than harm. Making it a core rule challenges players who label themselves as casual who might take the easier option simply because they don’t think they are good enough and miss out on a more satisfying challenge because of it.
I think that’s a valid point. I mean a challenge is meant to be challenging, right? The goal of the rules is not to make achieving maximum score easy – actually I tend to think that if max score is easy, then the rules are flawed.
Still I also agree with the point that an unlimited amount of “disposable” sims moving in makes money making way to easy. Especially as currently there aren’t any restrictions on when the sims can move out. With this rule it would be possible for my founders to have six working roomies for starters, moving them out one by one when they start working on babies.
On the other hand I also don’t like the idea of messing with households existing in the world. I think it’s a core idea of this challenge to only control the legacy family and let all the other families live the way they want. So I’d prefer if the rules would be changed in a way to let (and motivate) the player “throw away the money” if he happens to marry/move in the last member of a household.
Someone posted on the TS4 thread that perhaps there could be a normal/easy game options and the difficult/hard option. The easy of course being not penalty for bringing in 1 or 2 spouses that have 20k, but a penalty for each one beyond that.
Someone commented that it would be unfair that some would choose to manipulate the households by intentionally splitting families ‘not currently in world’ to ensure they brought in 20k, in my book this would be cheating just as it would if they used motherlode or any other money cheat. Combining households doesn’t give anyone an advantage, but splitting them up would. Of course this would only apply if the rule stays as is.
I know that with Gen 1 the additional funds were much needed, and with the bills and their low paying jobs it didn’t last long, but I wouldn’t want 20k coming in every generation that would defeat the purpose of ‘working your way up’ I’m also not a hard core ‘legacy’ player. While I play without cheats I really haven’t ever kept a score, and I’m sure if i did it would just depress me that I totally stink at playing the sims 🙂
Splitting the challenge up like that would make it run into problems that past incarnations have: Complexity saturation. The more rules, sub rules optional rules and the like there are, the more and more of a cluster it all becomes.
Even without the cash coming in from spouses, I’ve found that one can make financial progress without being bound to a single “must use” strategy. Yes, it keeps the family in poverty for much longer, but is that a bad thing? Most people in the past have commented that they like the ‘furniture on the lawn’ phase the best, while later generations can get a little too easy and boring. Extending the ‘furniture on lawn’ phase to be two, maybe three generations still gives you plenty of room in the challenge to finally make it big, and by the 10th generation, you should still have enough accumulated wealth to have a lot-filling manor of your design.
I love the furniture on the lawn phase, but my main concern is with the addition of future expansion packs like Seasons. Freezing to death on the lawn won’t be fun.
Yeah. At this point we’re kind of just going to cross that bridge when we come to it, LOL. We’ll probably make a contingency plan to avoid having founders die an early death.
Founder popsicles could be fun though! Well, once. 😀
Another difference to my game play though is I only brought in one spouse and no other candidates. I didn’t know that was allowed?
Is there a rule that you HAVE to complete your Aspiration? Because if not, then I am all for the 0 dollars rule except for maybe the founder because I am having a very tough time but loving it.
I roll random for number of kids and my founder rolled a 5 so that 20k didn’t do much. I do have a roof over my families head but I still have bare walls and am struggling but I just now had all 5 children and keeping up with all of them is tough but I can see where later that 20k would be to much.
If my heir meets someone and they bring in that kind of money, I am going to use the money cheat and bring it to zero because if spouses keep bringing in 20k every generation it might get too easy. You are not supposed to have it all until the last generation. Or at least I don’t want to have it all until then. Keeps me motivated to get there.
I just wanted to add that I don’t move in additional people in the household but I guess if you keep the kids in the house and want them to get married and have kids before you move them out your house would gain that money.
I’ve been playing with the new rule, and it’s really not so bad. With two incomes you can build a decent house by the end of the first generation and it feels like a much more natural transition from poverty to wealth. Regardless of the decision made, I think I will play with this rule. An automatic 20k seems like way too much, and I enjoy working for my money in the first couple generations.
Wouldn’t this rule then make the ”in World” families eligible, as well, as long as they weren’t the last member? That, would seem to go against all the other legacy rules, and I don’t really personally prefer all the ”world management” juggling, I think I’d like to keep it a surprise, and not know what I was getting, but if the new rules specified §0, I might not be able to do that.
The reason for the ban against ‘in-world’ sims is for several reasons. Even ignoring the money if they aren’t the last family member…in world sims can have their skills and traits known, including the ability to download sims from the gallery who come pre-loaded with ideal traits and a bunch of level 10 skills… that is why. Sure, random townies can sometimes have level 10 skills, but you don’t know who has them and you don’t know which skills. It keeps things unpredictable.
I agree, I don’t think I could ever bring myself to use them, been doing legacy too long, but I could see many people not seeing that distinction. You make a good point, but, I’m not sure a lot of people would see it immediately.
I also, want to just be okay with this new rule, actually, but, I honestly prefer minimal interference by me, and the only stumbling block I see, is that by specifying the spouses must bring in §0, I am basically forced to do World management juggling, or have a severely limited spouse-pool, due to the fact that so many are singles, and would bring in §20,000. So, I have to limit my selections to my sims being serial homewreckers, or marrying elderly and service-sims, or, I’m forced to do the constant moving of sims in the world management, to ensure I DON’T get §20,000….that’s the part I don’t like, just because as a legacy player, it was always…with the least intervention, because that creates the most challenge/chances.
I’m not saying I can’t adapt, like I say, I really WANT to be able to just say, ”I can adapt no matter what”, but, being honest, it’s the part that bothers me.
I thought the 20k was a huge windfall when my founder got married, as it allowed her to build a small house (small enough that when I rebuilt it on its own lot, it was cheap enough to be considered a starter). I was feeling ambivalent about it, worried that it’d make the rest of the challenge too easy. Turns out it’s not been… I can barely keep up with the bills and her spouse is days from dying, so that little cash he’s bringing in is about to stop. And I barely got two kids out of him. Some less than 20k would probably be best, but I think zero may be too rough. Maybe make it so one time within the legacy, you can accept that, but only once and you get to decide when? Or you get negative points for every time you do it? Also, rather than trying to micromanage the townies, I would prefer to use the family funds cheat to reduce any excess funds brought in. It’s a pain worrying about who is or isn’t the last of their household, I think.
Its not hard to sort the townies out the way you suggested. It’s not hard to make money either, you can live comfortably without the 20k. Don’t forget we will have seasons & cold weather coming though, so we don’t want our Legacies dying in the snow 😀
I like it hard 🙂
My founder’s spouse brought $0 even without it being a rule, and then they had 3 kids and adopted 1. Tough! You just have to pay a lot of attention and make sure people go to their jobs.
I do feel that the the 20k is to easy but also I think having to manage households every time to get 0k would be a pain. I play without using any cheats so I don’t know what cheats are out there but I was thinking if there was a way to changing the 20k to either 500 or 1k as like a moving in/wedding gift. Or even 0k with the cheat instead of having to worry about managing households ten times (founder and 9 gens). I don’t think it’s that hard to bring in income in sims 4 like I keep hearing from other comments. You can bring in a couple bucks with fishing and gardening alone and there is also painting and writing you can draw money from. Plus other collectibles that can be sold.
I also think 10k is still too much. What if someone could make a random money generator and it spits out a random dollar amount from $0 – $1000 and that is how much you can bring in. If we end up changing the 20k to a much lesser amount or if we use 0k I hope it will be explain how to use the cheat to lessen the dollars for those who don’t know how to use or never used a cheat before. Is this an actual game cheat or is it a mod cheat.
I’ve decided to try buying another suit of armor every time a spouse brings in 20k. This could help balance things out, but it could also very well jack up my bills to an obscene amount, lol. I’ll let y’all know how it goes. 😛
LOL! Good luck! Very curious to hear what happens.
My opinion is that it should be something that happens randomly, and only use the Family Management Tool if necessary (ie if your town is full of Elders with no one to marry etc). That way, you have a 50/50 chance of getting the 20k or not, and no ones going out of their way to make sure they do or don’t get it. You could go 4 gens without getting anything, then suddenly get the 20k, it definitely makes it more interesting. Regardless, I’m just starting mine out now, and that’s the way I’ll be playing it out, personally.
I think its a great idea. When I started my legacy I already set that as a challenge for myself not to move in the baby dady and just ‘try for baby’ it is hard but the challenge makes things a lot more interesting. Unfortunately none of her 4 kids were suitable to be heirs and shes an elder now (i’m getting the issue where all babys are boys which makes a matriarchy, strict traditional legacy tough).
Next time I will be using this rule, will make it actually a bit easier to start with as the spouse can work and bring in money too. With just the single mom working, frequently the family had fewer than $10 but they survived and didn’t miss any bill payments so I think it will work fine to have spouses move in with $0, makes for a more fun game. 🙂
I think it’s fair for the 20000 simple one especially in first marriage. Moving in a bunch of brownies could result in extra income from careers. 20 k doesn’t go very far. It can be considered a flowery for marrying into a legacy family
I feel like the new billing system for Sims 4 is enough to balance out the $0 – $20K a new spouse might bring in, and that the rule really doesn’t need changed. My founder’s spouse brought in the full $20K, I used it to get them off the lawn and into a modest 1-bedroom home. The bills jumped to just under $1200. Neither of them makes that money. And then I realized I needed to get Gen 2 born, so they popped out a baby, who became a child, and needed a bedroom… now bills are somewhere between $1200 – $1300 and they are preggers again. The cost of a birthday party, even one at home, is astounding, and the only way to have a successful one is to have a bar, entertainment, etc. All of this costs $$ even if you sell back the stuff. So yeah… I don’t think the rules need adjusted. They’re fine. You take the chance on getting next to nothing if your Not Currently In World spouse is from a larger household. It balances out fine.
I don’t really care for one or the other. I usually just follow the rules as they are(but not really keeping a close eye to the points)
I love the “live on the lawn” face, and can’t get it hard enough, really, so I’m sometimes trying to set some additional challenges for me(like starting out with absolutely no money, did that often in Sims 2 with success, but didn’t really try it in Sims 3). In general I still think it’s too easy to earn money in the game, and if played “right” you can have a steady income of 1K+ a day after just two weeks(by the time my founder became adult she got about 3K in royalties each day! It probably could’ve been more, had I not “forced” her to go to work)
I have a suggestion:
Since there’s no history progression in town you could allow edit town/townie households once per generation only, so add simmies/mix pairs/add children(give random traits) It could give new life to the town, new people to meet, and new hook-up possibilities for the next generation.
At least that’s what I intend to do also in the future.
I agree with the history progression point. My founder is a serial lover with children all over the place (the family tree currently looks like this: http://goo.gl/NtcgvA ) Letting all those townie children simply die doesn’t sound right for me, so I’ll definitely try to ensure their survival in one way or another.
I have a question!!
If you like one townie sim but he or she is the last of the household and it carries on 16.000, What im suposed to do?
Please answer me!!! 😛
If you don’t want to play with the 20k, an easy way to deal with it is this cheat: money [amount you want] without the brackets. I’ve tried it out and it works. It’s from this page: http://www.idigitaltimes.com/sims-4-cheats-codes-complete-list-mods-including-aspirations-death-relationships-careers-and-more
I do not really have an opinion on the change since i just started my legacy challenge and while i married i didn’t get the 20k windfall i would say its already really challenging since i have not done any previous challenges before. but, it seems like this would be a great way from people getting a cash bonus by marrying the last person in a house.
Okay well I am farther into my legacy with 6 children …I roll for random amount of children and they rolled a 5 but then she wished for one more and I couldn’t resist. However, that said, this is HARD. I am having a harder time since I actually bought the armor thing instead of just starting with the 1800 using a money cheat. I guess that armor thing is necessary as it makes the bills harder. I realized it was a rule right away and bought the armor and made sure my money was at 1800 like it would have been so no harm done. Plus, I don’t keep track of points. This is just for fun for me.
All that said, I am now going to keep whatever a spouse brings in if anything since it is random. Now townies are off limits of course because they have homes and such but whatever money a random person brings in, I think I am keeping. I am struggling to keep my house a float LOL…literally. I mean things are always broken, messes everywhere, chaos and mayhem as I struggle to keep up with needs and stuff. It has been tough. I lost one sibling to “ultimate mortification”-died of embarrassment basically because of the lack of bathrooms in my home. I have 3 now. What a mess but oh so FUN.
I have one income of an elder founder because her husband was almost an elder when they met. He died right after they conceived their last child. Guess it did him in literally LOL. I prayed she was pregnant and she was.
What a mess it has been…but what FUN I am having trying to keep it up. This is the first time in since I have discovered the Sims that I have stuck with one family.
I am playing last born and that is a challenge in itself. Now, the 1st living child has turned into a young adult but I think I am keeping him in the house. I will have to read the rules about that because the youngest can’t live alone can he?
Sorry this was long winded but I have changed my stance on the spouse rule LOL..I am agreeing with 2 sets of rules. One for hard core people..no money for spouses and for more casual players let it be up to fate. Maybe I shouldn’t have had 6 kids LOL. If that were the case this legacy might have been easier so then I might want to use the 0 money rule. Hard to say. I guess I am kind of sitting on the fence.
I hope I’m not reading this right: you had a CHILD die of embarassment?? :O