When we last left our intrepid Legacy Family, Lady Cheshire Masque had just found out she was pregnant. But let me back up for a moment. How did she become pregnant?
Well, if you haven’t had the birds and bees talk, you may want to ask a parent. (On a side note, there is a child-to-adult interaction called ‘Ask about WooHoo’)
Yes Woohoo and its cousin Try for Baby are back as you would expect them to be, but with a little twist. As soon as they were married, I had Lady Cheshire and her new hubby trying for baby…except I didn’t get hear a baby lullaby announcing the pregnancy. They were both too tired to try again and went to sleep. The next morning when I had Lady Cheshire use the toilet, “Take Pregnancy test – $15” became a new interaction. I had her take one and it came back positive! It wasn’t until she took the test that she got her positive “I’m pregnant” moodlet. So the pregnancy jingle is gone. You gotta pee on the strip to know for sure now. Another twist is that they’ve changed up the mood effects.
Woohoo still increases fun, though it doesn’t insta-max it like it did in the Sims 3. But it also decreases hygiene a little bit. Lastly, not all woohoo is created equal. Lady Cheshire’s first few romps with her hubby were fun and left her with nice big happy moodlets for some awesome woohoo. But one of the times she got a small negative “Unsatisfying woohoo” moodlet. I didn’t test it out, but it may or may not be tied to the fact that I didn’t have them do any flirty foreplay actions prior. But the fact that woohoo can be great or lousy is just another notch on the realism chart for TS4.
The next morning when I had Lady Cheshire use the toilet and “Take Pregnancy test – $15” became a new interaction.
While Lady Cheshire got pregnant on her first try (and became pregnant with her daughter on the first try as well) some of my other Sim’s camp members were lamenting that it took them many tries before they became pregnant. Luckily, ‘fertility boost’ makes its return as an aspiration reward.
Lady Cheshire was not a happy camper during her pregnancy. Morning sickness moodlets, a bladder bar that would randomly drop by 40%, etc. She had one incident where she suddenly had to go, ran to the bathroom but the toilet was broken. Unlike past incarnations, a broken toliet starts spraying water and cannot be used while broken. So she started to try to fix it in vain, but her bladder gave way and she peed herself, and yes pee still looks like water puddles. She picked up the embarrassed moodlet and hopped into the shower.
As her pregnancy progressed, she got herself a nice preggo tummy. Like in the Sims 3, the growth was slow and gradual. Even better, she didn’t have or need maternity clothing. Her outfit just morphed to fit her growing belly.
She was also able to continue going to work, even after she was in the 3rd trimester. A lot of loving details were put into the animations of a pregnant Sim. More than just a waddle; the idle back aches, tummy rubs and groans were very realistic.
Soon the time came and she went into labor, plopping out little Lance into the new crib.
And soon after, the newborn Lance was hungry, so I decided to try out the new breastfeeding interaction. It isn’t too involved, but the animation is cute and it builds some serious relationship points between mother and baby.
Infancy seemed to fly by and soon Little Lance was ready to vault out of the crib and become a child. At first, the infant-to-child transition was a bit odd looking, then I remembered how much I disliked the toddler stage and accepted it. Still, it was quite amusing to see him as a child with a full hunger bar from the breastfeeding session he did not a few hours before turning into a child.
I’m still working out the exact way to roll up random aspirations and traits, so I used a simplified method to generate Lance’s Childhood aspiration and one trait. There is no “Random” button in game for traits and aspirations. This was a conscious development decision by the devs. It also appears that you will always get to pick the trait, no matter how well or poorly the previous stage of life went. I ended up with a Whiz Kid and Loves the Outdoors. A nerdy Boy Scout essentially.
With Lance’s crib free, I had Lady Cheshire work on baby #2, who ended up being a girl, Lady Fara. She was an artistic prodigy and cheerful, in other words, much better suited to carry on the Masque family. But alas, she was a spare, not the heir because I chose to go with the first born as the heir in this Legacy.
I found it amusing how the two parents and two children paired off. Raheem, being a family aspiration Sim, wanted to interact and read to and help his children with homework. Lance, being a Whiz Kid, wanted to be read to, have help with his homework and build lots of skills. Naturally he and his father bonded very strongly. Meanwhile Lady Fara hung out in her mother’s Inspiration room with her art table, getting inspired and drawing little crayon drawings, while her mother wrote or painted and showered her with heaps of encouragement (as a multi-tasking action while still painting or writing) so the two of them became very close.
As my playtime drew to a close, Raheem had a birthday coming up. Lady Cheshire’s transition from young adult to adult came while she was pregnant and she didn’t have the time or energy for a birthday party, though skipping her birthday party did make her a little sad. Raheem had five good friends from before he got married who he was losing touch with, so he invited them over for a party.
At this point, Lady Cheshire had become a competent cook, and cooking while inspired gives a bonus to cooking. She baked him a strawberry cake. And to my surprise “decorate with birthday candles” was an option, so I was able to turn a home-made cake into a birthday cake. The party was on. Like the date, the party was a timed and scored group event. The primary goal, blowing out the candles, was fulfilled, but the other two missions – having people dance to music and play group games – were not fulfilled. Lady Fara was just learning the piano, and wasn’t too good at it yet and while everyone gathered around and loved Raheem’s comedy routines, that didn’t count as a group game. Still, Raheem got some yummy strawberry cake out of the deal, so it was not a loss.
There was so much more I wanted to explore, like what Lance would be like as a teenager and if I could hit the top of the writing career with Lady Cheshire, but sadly my time at creator’s camp came to an end. Both the Masque family house and the Masque family themselves are up on the gallery right now and will be available to download once everyone has the retail game.
I hope you liked this two-part preview of the first two generations of a Legacy family. Keep your eyes peeled as I have two more surprises in store for you Legacy Fans related to the Legacy Challenge in the coming weeks.
[…] Sims 4 Creators Camp: Creating a Legacy (Part Two) » […]
Fantastic! Thank you for this!
Thank you for this very informative post, enjoyed every bit of it! Will definitely go for a legacy when/if I get TS4.
One thing that confused me is, that in the beginning of the post you write “[…] While Lady Cheshire got pregnant on her first try (and became pregnant with her daughter on the first try as well) […]”, but the first born, Lance, turned out to be a boy?
I think what he was saying was that she got pregnant on her first try for both kids. Son first, then it happened again with the daughter 🙂
Makes sense, guess I’m tired 😉
[…] Continue… […]
Thank you Pinstar! You saved EA’s butt this time around. It sounds enough like a sims game that I’ll go ahead and get it. But dag-nab-it! It’s been a real roller coaster ride for me! :-O
Lol, they definitely stole the whole satisfying and unsatisfying whoohoo thing from NRAAS Sims 3 Whoohooer. XD Lame.
Why is this lame? I think it’s good that EA is paying attention to mods and incorporating these ideas in the game.
Yeah I actually find this really interesting. I’ll be curious to find out if there are things you can do to make it more or less satisfying, as there is in real life. Definitely adds more realism to the game. Lol.
[…] Sims 4 Creators Camp: Creating a Legacy (Part Two) […]
Did you find it easier to find your Founder a spouse than in Sims3? You mentioned that it seemed to take you longer to develop a relationship with him in your previous post, but I was curious if the public lots filled with Sims that is touted as a feature in Sims4 made it any easier to find people to woo?
In Sims3 the online dating from one of the expansions helps me a lot when starting out a Legacy. With all the time dedicated to just getting yourself established it was really hard to meet potential spouses when I first started playing the legacy challenge. I’m now much better at it, but would like to know if they have anything like online dating in the base game or if it is just easier to spend time on public lots in Sims4 in order to meet someone special?
Finding people was easy, getting a relationship started was harder. Even Raheem rejected her flirts initially.
Same here. Your two posts on your gameplay experiences are what did it for me. I’m planning on getting the game for sure now. You got me all excited about playing this game. Thank you for writing these things out as they’re the two articles about the game that have made me the most excited :p
Awesim! I can’t wait! Thank you for this!
It’s so great to get some information on the family aspects of the game, which are way more important to me than most of what EA have been focusing on in their promos.
I have to wonder though, how did the little girl come out with blonde hair? Both parents had black hair, right?
I think that came from her father, or Lady Cheshire’s colored hair wasn’t actually black naturally.
That is interesting. It bothered me that is was so easy to change genetics in Sims 3. In Sims 2, if you changed your hair color, you dyed it, not change your DNA. I love your legacy it is the style that I play, so it is nice to hear your perspective. Great job 🙂
I never knew the legacy challenge was still around! I thought it died years ago!
We took a hiatus to start our own Legacy (ie we had kids, haha).
Thank you so much for these last few posts!
So much negativity in the sims forums had gotten me worried, but seeing some of the stuff from those of you who actually got to PLAY the game have put my fears to rest. I am again truly excited and looking forward to the release of the game.
That’s what I’m here for. Not once have I told anyone “You should buy this game” or “You should not buy this game”. I merely show you what the game has to offer and let you make that decision.
Awsome Legacy beginning and so informative! Well read!
You have provided so much of the information that I have been looking for about the Sims 4. It creates so much more excitement for me. Did you find, while you were playing, that children had extra opportunity for better grades as with the Sims 3? Did you keep fruit in the fridge or in your inventory of your Sims? The ask about woo-hoo is so funny. I like that. Thanks in advance for answering and I’ll be on the lookout for more.
Yes! When Lance got “Promoted” from a C student to a B student, one of the requirements to become an A Student was to do extra credit work 3 times. Fruit is kept in inventory… but the fridge has its own inventory so I bet I could drag it into the fridge if I wanted to (I didn’t test that though)
A lot of the parent > Child interactions are very heartwarming.
I loved both the parts of the story. EA should hire you, because your style of playing and writing appeal to the majority of sims players. We all love the family aspect about the sims and unfortunately EA in its marketing and promotion just concentrated on weirder sims and ignored the family aspect of the game. Heck we don’t even know if family tree is in the game or not. Do you see how much EA ignored the family aspect?
Thanks for the details of gameplay and i’m more excited about the release but I think i will wait till the game comes out to get a non-sugar coated review of the game.
Awesome review!! i know this is random but, can u go around the neighborhood and visit your neighbors?
Yes you can. You can even visit other neighborhoods with no increase in loading time.
Oh okay thank you sooo much !!!!
Yes – and you can even visit other TOWNS and have friends there as well. It’s a much more inclusive game, in that sense. You can visit and maintain relationships (or even move your family, if you wanted) across all the towns and neighborhoods that you have in your game.
I’ve been vacillating between getting and not getting the game, but after reading the two parts of your Legacy and your articles, it looks like the Sims 4 will still be a fun game for me. Looking forward to your updated Legacy Challenge Rules and creating my own legacy… If only the game would be playable on Mac as well. ):
This is the -only- article I’ve read that makes me want to buy ts4. EA keeps talking about emotions and leaving out all the small stuff. You definitely deserve a cookie for this great article.
[…] simslegacychallenge.com/creating-legacy-part-2-babies-ever/ […]
I feel like they really dedicated a lot of time to making deepening the realism in the game. A lot of people are upset about the lack of variety in the game (no toddlers, pools, no more open world, no more create-a-style), but I feel like they simply chose to work on the depth of the game. Instead of making the game wider, they chose to make it deeper. No, we don’t have open world as much any more (we’ll probably get pools later and maybe toddlers, I never cared for that life stage either though), but I’m really looking forward to the emotions system of the game. I loved reading about the pregnancy in the game (good or bad woohoo was a nice touch too) and about the relationship building in the game. It makes me even more excited 😀
I definitely agree with you on this. The depth of the character development in this game is so exciting. I feel like we’ll be able to make much more nuanced and varied stories with this game than with previous Sims games. I love that each Sim has such a unique personality and interacts with the world differently than the other Sims around him/her.
Also yes, toddlers and pools will likely be added in at some point either via a patch or an expansion so I’m really not too worried about that. Those are things they wanted to perfect before giving to us, so I can wait. No biggie.
Also I couldn’t care less about not having an open world. Sure it was interesting to experience that in TS3, but it generally made my game run sluggish. In TS4 we can roam pretty freely around the lots of our neighborhood, which I think will be much more useful. We’ll be able to meet our closer neighbors much more easily and if we do want to “go into town”, we can get there much more efficiently via the phone-teleport system. And I’ll definitely be glad to not have my Sims be late to work anymore because they happened to live far away from their career building. Lol.
Your review has made me really want the game now! Just a hitch I thought might be relevant? I’m sort of a generational player too, and I noticed that there’s no story progression, and when neighbors eventually die without children, new townie families are moved in…the problem with that is eventually wouldn’t the townie families die too? Like over the course of ten generations, wouldn’t it get to the point where there are no more npc children in town because the npc’s won’t have their own children? Sims 2 didn’t have story progression but npc’s also didn’t age, so it wasn’t as much of a problem…but unless the game engine can make all new npc families that include children, won’t we eventually run out?
My understanding is that they will always be replaced again. That said, there is another solution. With the Gallery replacing the Exchange and being RIGHT in game (IE you don’t have to exit out and download it separately) You can go out and search for a few houses and families every generation to keep the neighbor population fresh, including families with children.
One of the gurus confirmed that once a family dies out, another new family will move in, so we won’t have to ever worry about the town dying out.
Also it was confirmed somewhere that it’s very easy to switch between families, have a Sim in another family get pregnant, then switch back to your first family and the other family will continue w/ their new generation. It’s much more smart than the Sims 2 was about things like that. Sure they won’t automatically have kids like in Sims 3, but it sounds like it’s pretty quick and easy to help them along.
My wife and I are nervous as hell about TS4. It reminds us both of the absolute disaster that was Simcity.
My priority is stability. I want to finish a legacy and I can’t because TS2 can’t handle my computer being so new and TS3 is a crash waiting to happen 30 minutes in even with Overwatch. I can handle an awful lot of removal if the damn thing doesn’t crash.
My wife’s priority is creativity… so she’s screwed. She LOVES CaSt and terrain tools and water tools. She won’t be getting TS4. In fact, we’re cancelling our preorders from Gamestop just to wait for the reviews.
I haven’t been this uncertain about a game since Fallout 3 (I hate that engine so much for exactly the same stability-based reasons.)
Thanks very much for your wonderful review of the game!
I wanted to ask: is there in The Sims 4 “hand of God”, as it was in The Sims 3?
I absolutely LOVE that children Sims no longer just look like carbon copies of one of the parents. It’s so much more interesting to have them be a somewhat randomized blend of the two – so that siblings resemble each other and their parents, but aren’t identical. So much more realistic! 🙂
Love your legacy story, it is great.
can you let me know, Can you make what sex you want, like in sim 3, eating watermelon or apples.
or do you just get what ever it is.
I don’t know if gender affinity foods are back. Lady Cheshire’s diet consisted mostly of straberry-based dishes since they had a rather prolific strawberry plant, but given that she had one of each I don’t think strawberries are related. I should have tested apples and watermelons but I didn’t get a chance to.
Thank you so much for this review. Actually I almost stopped playing the sims 3 from being bored before I saw your legacy challenge on one of the forums. This made me the game so much better for me. It’s my favorite way of playing. I was really hoping that TS4 would be good for legacy challenges. I never made it past the 3rd of 4th gen on the sims 3 because of all the crashes. I really hope I can go farther in this one. It also sounds like you get a lot more attached to your sims in this one. I’m excited for that to. I don’t go exactly by your challenge but it’s pretty much the same. I like to name them Alphabetically according to the generation… for instance. ANYWAY THANK YOU SO MUCH!
[…] simslegacychallenge.com/creating-legacy-part-2-babies-ever/ […]
I have a couple questions. Hopefully these weren’t answered already I skimmed threw the comments already. With the fridge and gardening I see you said you can’t eat it raw and aside from Sims 3 even if you have the correct ingredients it more or less brings the price of the dish down. Does this mean the fridge works though like Sims 3 in the sense that you never really ‘run out’ of groceries you can just click the fridge and pay an amount and make the dish? To me this is a little disappointing I mean they’ve come so long with giving this game realism with pregnancy test and if you don’t pay your bills your electric and water gets shut off but seriously a fridge that basically never runs out of food? I was hoping we would get the food delivery trucks back like in the Sims 2 or maybe even a grocery store. My second questions is with the genetics of the game. How did the genetics work? I seen the two parents having black hair and a daughter with blonde hair, wondering where did that come from lol. Also I guess the rumor that kids can inherit traits from their parents isn’t true considering you got to pick the kids traits. Would have been really interesting if say one of the kids inherited Delightfully Insane.
From Pinstar:
The fridge does have endless food, but you do have to pay for each meal. I don’t know for a fact if a power-outage will kill the ability to use the fridge or not, as I didn’t test out not paying bills. In fact, the fact that you still have to pay a bit even when you have available fresh ingredients makes a lot of sense. Strawberry pancakes require more than just strawberries to make. I don’t see the lack of grocery shopping as a lack of realism. After all… you don’t need to go send your sim to the store to buy a pregnancy test to use one. As for genetics… I am a bit puzzled by Lady Fara’s blonde hair. I didn’t change her hair to blonde. My only thought is with Lady Cheshire’s hair. While it looks like it is black as a base, when using THAT specific hairstyle, each ‘hair color’ you select changes up all the colors…so she might not actually have black hair as a base, which might be how her daughter got the blonde. I’ll need to look that up, but I can assure you that genetics have not been cut. Lastly, funny you should mention inheriting traits from the parents. While it is true that the game is always going to let you pick the traits… nothing is stopping you from picking traits from the parents. AND for those of you Legacy Challenge players out there, the random trait calculator is going to have a twist: If you feed it the traits of the two parents, it will factor those in and have a chance to pass one or more traits down to the child. I’m tuning it to make sure you’re not churning out nothing but clones…but the traits of the mother and father will have an influence.
Thank you very much for answering. I will very much use and love your trait generator. I hope that programming it to work as you say will go with ease and not give much problems. I am a little sad about the refridge but I’ll get over it. It would have been cool if you did have to go to the store though and purchase your pregnancy test. I am wondering though if you don’t take a pregnancy test are you just going to know she is pregnant because of the symptoms of morning sickness and whatnot. Even though I would very much love a grocery store if you are going to have endless food it would be pointless to have one as it sorta was in the sims 3. I understand why they took it out. Just wish it went the other direction of taking out endless fridge food and had a non rabbit hole grocery store. Always loved in the sims 2 when oops forgot to go shopping everyone is starving and we are out of food. Lol
Do you know what happens if your child does not go to school at all.
From Pinstar:
I did not test that out.
However, at one point I didn’t notice when one of my family’s infants had grown hungry and the game popped up with a warning that I needed to tend to their needs or they would be taken away. I got to them in time, but that warning message would indicate that the social worker is back, and presumably getting ‘fired’ from school (since it is treated as a job now) might cause a similar outcome, but I did not test that.
When your kids grow up to be young adults, can you move them into a separate household and bounce back and forth between multiple households in the same saved game/neighborhood? … That is the thing I miss the most from Sims 2 is literally taking over an entire town with my family.
How do you put harvest food in fridge if you can’t where do you put stuff you get from your garden
Just click and drag the item to the fridge 🙂 Or you can click “Open” on the fridge, then drag the harvested items from your Sim’s personal inventory and place them into the fridge’s inventory. Either way will work.
Iv tried both ways and neither worked
Sims 4 not sure if I put that on either message I sent