Recently, I’ve been doing a Let’s Play on Euphorial Queen’s Rosebud challenge. The challenge, at its heart, is to start with nothing and make it to $1,000,000.
During my series, I have chosen to focus on artistry and authorship to aid me in rapid money production. As the series went on, I found my basic “Inspiration Room” lacking, so I went on to create what I call the “Inspiration Vortex”
So what does the Inspiration Vortex do? Once all of the spots on the walls under the lights are populated with normal paintings, the desks decorated with decorative objects, and all the mood auras turned on, the room will provide everybody in it a +3 inspired and +3 happy environmental moodlet.
You may ask “Pinstar, what’s the big deal? You only need a +1 inspired moodlet to become inspired. Why go through all the trouble?” There are many reasons why having a +3 inspired and +3 happiness moodlets are powerful.
When a highly skilled artist or writer finishes a high quality painting or book, they will often gain a +2 confident moodlet. This moodlet is great if you are fine with your sim taking a break and going off to town to socialize…but if you wanted them to continuing painting or writing, that confident mood isn’t going to do their efforts any favors.
The solution? A +3 inspired moodlet will still retain inspired as a sim’s dominant mood, even when they gain a +2 confident moodlet (Barring additional confidence moodlets). This allows your sim to continue painting or writing under the effects of the inspired mood, despite their confidence without wasting time trying to get a temporary extra inspired mood to compensate.
The +3 happy moodlet also helps in several ways. Since Inspired is a good mood, the +3 happy moodlet will always be turned into 3 extra points of inspiration, leaving you at +6 inspired. This gives you a very strong emotional wall against negative moodlets that would otherwise sour your sims efforts. Even after immediately peeing themselves (Which causes a +5 embarrassed moodlet) a sim in an inspiration vortex will ignore that embarrassment and feel inspired instead.
Being at +6 inspired is important for another reason. At +8 inspired, a sim will enter the “Very Inspired” mood. This elevated version of inspired ratchets up the benefits of normal inspiration. You get even faster creative skill gains, higher effective skill, and thus even better chances for creating masterpieces and best-sellers. The extra +2 needed to push you up to the limit can come in the form of happiness moodlets or more inspired moodlets,
You can download the Inspiration vortex room for your self from the gallery here.
(Just make sure you make/buy paintings to place under all the lights and turn on all the mood auras).
If you want to see the Let’s Play that inspired the Inspiration Vortex, and see the concept evolve, check it out on my youtube channel here.
Happy Simming!
I have been following your progress in this challenge and have been fascinated at your gameplay style. The Inspiration Vortex does seem to be a very effective way to Maximize the required moodlets. ♡♡♡
You can push the passive boosts further by making the room an “outdoor” room (no roof/ceiling), and giving your sims the “loves outdoors” trait. This gives them an automatic +2 moodlet from “being outside”, which when added to the +3/+3 from inspiration/environment pushes them directly to very inspired just by entering the room. I found that worked better than the Bro trait had – but when they release a “seasons” expansion it’d probably need revision. I did this for my inspiration/focus rooms for my Rosebud attempt (the glass door was just so that there was something flagable as a front door).
It’s also possible to use a roof on it’s own as an extremely cheap starting room/outdoor room. I saw a video explaining it a month or so ago, but I cannot find the video again now (been trying for the last 4 hours!). Grab the Gabled roof and place it directly on the ground. Grab the ball on it and drag it up to make it as round as possible/as much room under the roof as possible. Expand the roof out to the room size you want. Put a door in one of the straight end walls of the roof – the space inside apart from the row of tiles next to the two sloping sides of the roof is usable as a room, counts as being outdoors, and separates the space from people walking by on the road (so gives your sims privacy – no more embarrased moodlets because someone walked by while your legacy sims were woohooing), and the only cost of building the “room” is the cost of the door itself (roofs are free) so it’s a really cheap legacy-starter room for bathroom/bedroom. The straight ends can have things hung on them just like other walls. The main problems are that the items under the roof that are not directly attached to the end walls do not get moved around when you move the roof (unlike normal rooms), and it can be hard getting the camera inside the roof to put things on the inside walls in build mode (it doesn’t cause issues in live mode).